Published in Phys. Rev. A with the group of Gabriele De Chiara, Belfast
We investigate the potential for controlling a noninteracting Bose-Einstein condensate loaded into a one-dimensional optical superlattice. Our control strategy combines Bloch oscillations, originating from accelerating the lattice, with time-dependent control of the superlattice parameters. We investigate two experimentally viable scenarios, very low and very high potential depths, in order to gain a better understanding of matter wave control available within the system. Multiple lattice parameters and a versatile energy band structure allow us to obtain a wide range of control over energy band populations. Finally, we consider several examples of quantum state preparation in the superlattice structure that may be difficult to achieve in a regular lattice. (12/2016)
We numerically analyse the behavior of the full distribution of collective observables in quantum spin chains. While most of previous studies of quantum critical phenomena are limited to the first moments, here we demonstrate how quantum fluctuations at criticality lead to highly non-Gaussian distributions. Interestingly, we show that the distributions for different system sizes collapse on the same curve after scaling for a wide range of transitions: first and second order quantum transitions and transitions of the Berezinskii–Kosterlitz–Thouless type. We propose and analyse the feasibility of an experimental reconstruction of the distribution using light–matter interfaces for atoms in optical lattices or in optical resonators. (10/2016)
Published in Nature See also Nature News and Views
Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies1, 2. Citizen science (or crowd sourcing) is a way of exploiting this ability by presenting scientific research problems to non-experts. ‘Gamification’—the application of game elements in a non-game context—is an effective tool with which to enable citizen scientists to provide solutions to research problems. The citizen science games Foldit3, EteRNA4 and EyeWire5 have been used successfully to study protein and RNA folding and neuron mapping, but so far gamification has not been applied to problems in quantum physics. Here we report on Quantum Moves, an online platform gamifying optimization problems in quantum physics. We show that human players are able to find solutions to difficult problems associated with the task of quantum computing6. Players succeed where purely numerical optimization fails, and analyses of their solutions provide insights into the problem of optimization of a more profound and general nature. Using player strategies, we have thus developed a few-parameter heuristic optimization method that efficiently outperforms the most prominent established numerical methods. The numerical complexity associated with time-optimal solutions increases for shorter process durations. To understand this better, we produced a low-dimensional rendering of the optimization landscape. This rendering reveals why traditional optimization methods fail near the quantum speed limit (that is, the shortest process duration with perfect fidelity)7, 8, 9. Combined analyses of optimization landscapes and heuristic solution strategies may benefit wider classes of optimization problems in quantum physics and beyond. (04/2016)
Convergent Cross-Mapping (CCM) has shown high potential to perform causal inference in the absence of models. We assess the strengths and weaknesses of the method by varying coupling strength and noise levels in coupled logistic maps. We find that CCM fails to infer accurate coupling strength and even causality direction in synchronized time-series and in the presence of intermediate coupling. We find that the presence of noise deterministically reduces the level of cross-mapping fidelity, while the convergence rate exhibits higher levels of robustness. Finally, we propose that controlled noise injections in intermediate-to-strongly coupled systems could enable more accurate causal inferences. Given the inherent noisy nature of real-world systems, our findings enable a more accurate evaluation of CCM applicability and advance suggestions on how to overcome its weaknesses. (03/2016)
Published in Phys. Rev. A with the group of Klaus Mølmer
We develop a Gaussian state treatment that allows a transparent quantum description of the continuous, nondestructive imaging of and feedback on a Bose-Einstein condensate. We have previously demonstrated [A. C. J. Wade et al., Phys. Rev. Lett. 115, 060401 (2015)] that the measurement backaction of stroboscopic imaging leads to selective squeezing and entanglement of quantized density oscillations. Here, we investigate how the squeezing and entanglement are affected by the finite spatial resolution and geometry of the probe laser beam and of the detector and how they can be optimized. (02/2016)