Student Colloquium - Mikkel Kofoed: Video games and physics
Info about event
Time
Video games and physics
Mikkel Kofoed
Supervisor: Bjørk Hammer
7. November 2016 at 15:15
Physics Auditorium
What is a video game and what does it have to do with physics? If you want to create a realistic video game today, you need to implement physical models. Historically Moore’s law has allowed implementation of increasing amounts of detail to video games, but does more realism equal a better game? What physical elements have been chosen and discarded in classical games and why?
Get my answers to these questions and an outlook to the future in this Student Colloquium.